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Part 2: Breaking In
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Generally it's better to try breaking in at a low stress level
like submitting cartoons to a magazine before you try to tackle
the constant deadlines and sensory overload of a syndicated strip
or comic book. When I was 20 I assisted as a penciler on the
"Bullwinkle" and "Barney Rubble" comic books
and it almost killed me. Then I tried selling cartoons right
out of my sketchbooks to National Lampoon. ...to my amazement,
the Lampoon paid pretty well and the editors and art directors
were very nice people, easy to talk to. If you have an opportunity
to meet with an art director in person to show your work, DO
IT.
Show only your best work, and show work that is appropriate for
the magazine or publication you are pursuing. I showed an editor
loads of things I'd done for other people, ads and stuff, and
she said impatiently, "I don't want to see what you've done,
I want to see what you've got for me." After that I only
showed her work that I was specifically trying to sell her for
publication in her magazine.
Also, show finished
work. Don't show anything that the a.d. will have to use her/his
imagination on... they don't want to see that you have potential,
they aren't art teachers- they want to see what you've got. I
don't want to make editors sound scary. They are not. They like
artwork, like seeing cartoons, but they are busy people and a
lot of the cartoonists who send then work haven't really thought
through their presentation. A common mistake is bringing or sending
EVERYTHING to the a.d. Just show your best.
Part 3
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Art by C.F. Payne
- From the Collection of the United States Postal Service |